MustContain = "MAP01", "0HAWK01", "0CARA3", "0NOSE1"ĭeleteLumps = "DEHACKED", "MAPINFO", "LANGUAGE", "DECALDEF", "DBIGFONT" // these get into the way of a clean setup. Name = "The Adventures of Square (Square-ware)" MustContain = "TITLEMAP", "ROVEA0", "GRLURD01", "SQOUI01" MustContain = "E3M6", "B3DED", "WORLDMAP", "NUCLSKYM", "PLANETLE", "MEOWZEKI", "ZEKIINTR", "NOWAYBAC" In Strife, ammo you buy won't split into small ammo pickups.// Must be sorted in identification order (easiest to recognize first!)
Any small ammo or health pickups will spawn at your feet, rather than at the spot of the large pickup. When you run over one of these pickups, the screen will flash as if you acquired something, even if your ammo for that type is full. The PickupMessage for the item has been changed to reflect its new usage it wouldn't make sense to get fruit from a bowl of veggies, right? Similar to the above, Chex Quest's Vegetable Bowl is now a fruit & veggie bowl if you have more than seventy-five health, it will spawn a random fruit or veggie restoring 5 health, then two fruit bowls. Doom's Medikit now has a Smart Scavenger equivalent if you have over seventy-five health, it will spawn a MiniStim (+5 health), then two Stimpacks. The actors that replace the large ammo pickups check this value to determine whether the current difficulty is one with a 2x ammofactor, along with the presence or abscence of a Backpack, to aid in properly determining whether the player's ammo stores for the applicable type are depleted enough to give a large ammo pickup, and if not, drop several small ones. These options explicitly disable your ability either to jump or crouch and also override any map settings (some maps created in the era of modern source ports try to limit jumping and crouching in their MAPINFO I believe Doom 2 In Name Only is one of these. An ACS script retrieves this value and gives a ResultValue that can be used in DECORATE expressions. MAPINFO assigns a value to each skill through the ACSReturn property. Smart Scavenger works through a combination of ACS, MAPINFO, and DECORATE:
The general rule was that each map layout was. Smart Scavenger also comes in versions for Heretic, Strife, and Chex Quest. 3 Heures d'agonie 2 is a collection of 32 vanilla speedmaps designed by members of the French Doom Community. Have you even come across an unavoidable large ammo or health pickup in a narrow hallway or right in front of a switch, and were forced to pick it up, even though you were only a few rounds short of maxed out, or just a tad below 100 health? Ever kicked yourself later for having done that when you came face-to-face with some mean S.O.B that wanted to eat your face off, and you just didn't have enough ammo or the health to survive the enounters after? With Smart Scavenger, those large pickups now break down into smaller pickups if you have more ammo or health than the amount that the pickup would normally refill, leaving the odd clip, handful of shells, rocket, cell or Stimpack on the ground to pick up when you need it.